This is the alpha version of the movie. I worked on XNOR simultaneously,
so there wasn't enought time to finish both projects. Download (MP4, HD-720p, 40 MB)
CONCEPT
A few weeks before this project, I had a dream about a strange creature without eyes.
At some point in this dream I was "inside" the monster. I stumbled around trying to escape.
I thought this is a good concept for my character model.
MODEL
This is the final model, rigged and textured.
"FANTI"
This strange thing is holding the eyes from the eyeless creature.
I've planed to give the Eye-Keeper more depth by adding emotions.
CONCLUSION
Here you can see how the eyeless monster should look after he finally get its eyes.
VISUAL TECHNIQUES III - IV: REWRAP
Semester III
The second project in 3ds Max / Modeling and materials
DO SOMETHING DIFFERENT!
The job was to choose a game andtry to reproduce the style within a movie.
In a second step, we had to break that with another completely different
artstyle. I've chosen to create an animation with an underwater scene taken from
the game Aquanox 2: Revelation from Jowood.
For the "rewrap-phase" I wanted to break the dark art style from the game.