CROWNED (PROTOTYPE)

Bachelor Project 2010

Using a self-developed swarm system, Crowned offers an unique real-time strategy experience. Instead of directly controlling single units, the player is able to set up basic move orders by capturing huge burning stone swords.

Prepare yourself for massive battles with hundreds of soldiers, inspired by monumental- and low-budget movies.

INFO

Genre Realtime strategy game
Engine Unity3D

VIDEOS

Watch the Trailer
Gamplay Video: Act I Scene I
Gamplay Video: Act I Scene II

TRAILER

DEVELOPMENT PROCESS

INSPIRATION

(Zurich SBB Mainstation)
(Love sports: Painballing, Qoob, Studio AKA)
(Love sports: Painballing, Qoob, Studio AKA)

CONCEPT I

The first idea was to create game in a trainstation or airport scenario. The player has indirect control of the crowd by using interactive objects like escalators, elevators or by changing informations on digial displays.



CONCEPT II

The other concept followed the same idea with indirect controls, but in a complete different scenario: Arenas and Gladiators. The soldiers can be controled by the audience.



CHARACTER CONCEPT

Some early character concepts.

PROTOTYPE I

The very first protoype.

PROTOTYPE II

The second prototype, testing crowd control.

PROTOTYPE III

Messing around with objects.

TERRAIN

Terrain tests.




WAYPOINTS AI

Testing waypoint system for the AI.




FINAL

Screenshots from the final version.