Using a self-developed swarm system, Crowned offers an unique real-time strategy experience. Instead of directly controlling single units,
the player is able to set up basic move orders by capturing huge burning stone swords.
Prepare yourself for massive battles with hundreds of soldiers, inspired by monumental- and low-budget movies.
The first idea was to create game in a trainstation or
airport scenario. The player has indirect control of the
crowd by using interactive objects like escalators, elevators or by
changing informations on digial displays.
CONCEPT II
The other concept followed the same idea with indirect controls, but
in a complete different scenario: Arenas and Gladiators.
The soldiers can be controled by the audience.