Game Prototype designed for the Unity 'Flash in a flash creation' contest / 2012
FLASH IN A FLASH
Within the release of the Unity3D 3.5 Public Beta and its new flash exporter, Unity launched the "Flash in flash creation" contest.
Between the 22. December 2011 and 5. January 2012 developers had to create a flash game using the beta version. PLANCK~ was my contribution.
The current version of the game is a extended standalone release for Windows and OSX based on the flash version. It has variable difficulty levels, (local)
highscores, adjustable mouse settings and a updated user interface.
PLANCKS LAW
The players have to complete three rounds before the time runs out. Each ring adds additional time.
There is almost no collision detection. The player cannot collide with the rings, so he
has to catch the rings not because of avoiding collisions but of gaining enough time to complete a round.
The only things they should avoid are red doors and solid objects like rock. The red doors will set the
current speed to zero and deactivate the boost. To open the doors, click the left mouse button when in close range to it.
Colliding with solid objects will set the timer to zero and the player loses the game instantly.
It is crucial to use the boost function. It will double speed but makes it even harder to steer.